


The only thing I can think of is just throwing mass war machine fire at it, but the problem is that none of the armies I play are particularly war machine heavy, and if I do play a "gun line" this makes my army not fun to play and frowned upon by anyone not taking an abomination. I used to be able to take them down with massed missile fire, but once again the abomination always kills or at least ties up several times its points worth of missile troops, and now that units grant hard cover and the +1 to hit for large targets is gone this strategy no longer works. Looking at the numbers I don't see anything in the game that can go toe to toe and survive, certainly nothing that doesn't cost 2-3 times as much as the abomination.

I can sometimes tar pit them with massive blocks of infantry, who cost more than the abomination does and will inevitably lose. Spawned by the twisted minds of the Skaven of Clan Moulder are the Hellpit Abominations, a massive writhing, clawing collection of sinew, bone and muscle, with mechanical enhancements grafted on, and then turned loose to devastate whatever enemy lays in its path. With the addition of Thunder Stomp It gets between 2 and 5d6 S6 attacks, most of which hit automatically.Īt 250 points you can have 1 per thousand points of the army. Cannot fail a charge, cannot march block, 360 line of sight, and unless the FAQ cleared it up can get a flank charge from a far broader angle than a normal unit. It always moves 3d6, and due to the shape of its base can get an extra few inches from the pivot. So the hell pit abomination seems to be unstoppable.
